![]() ![]() Superintended doesn't really help much, due to the lack of smoke, heal or long range recon in the form of radars (although their hydroes are good, but again, need to be too close for comfort in most cases). In theory they have decent secondaries, but with any of these three ships, you will want to avoid being in close combat to begin with, despite their theoretical viabilities there. The best thing you seem to be able to do is, duct-tape the lack of decent HE with Demo Expert and fiddle with the already mostly uninteresting concealment-factor of the ships. It seems that these three ships in particular, just do not have any skill-builts that emphasize, advance, help or broaden their abilities. I am struggling with finding good skill-combinations for the german cruisers, in particular the Yorck, Hipper and Eugen. I will be respecing my Gearing away from it this weekend. BBs may have more use for it if you are a torp paranoid. I am not sure if it is worth taking because it tells the enemy you are close. I think it is useful in like 10 percent of the games. The 45 degree arc does not move around, so you know the guy is in the middle of the arc. This makes it hard for you to stealth Torp someone and using it negates you CE skill because if he is the last ship, he knows you have an idea where he is. He could be 20 km away, so you can point your nose to him and try to run him down. If you are alive at endgame and there are only 1 or 2 ships around, you will what bearing one of them has to you. (You have no idea who or what) If the guy is near the cap, he knows he has company. No matter what you do it will flag someone. All this does early game for is well nothing. It also gives your position away, since the nearest guy gets a warning he is tagged. If I am capping, I know a DD is going to lead the charge. You will see the nearest target which is a DD. In the early game it is a negative for you. I played around with the radio positioning skill last night in my Gearing. We had a pretty big cap lead, and won it on points with 3 minutes remaining and him losing 2/3 of his health to a Myoko with 6k HP left. I'll rethink it a bit after some more matches.Įdit: We almost lost the match because our tier 9 Friederich D Grosse was chai sniping ( in a German BB! ) and was the last ship remaining against 3 wrecked ships. ![]() I don't think this ship benefits a lot from CE - due to the smoke and the fact it fires constantly ( or should be firing constantly ). I was top XP for our team, whcih was primarily based on doing damage, not kills or caps ( I did get 13 defense ribbons though ). ![]() It raises the value of an already good ship by a WIDE amount. This was the type of match where I would have done 75-80k normally, but with more fires ( I had DE previously for a 15% fire chance - now 9%). ![]() I switched to AP against tier 7 cruisers for citadels ( landed 4 ), but would have stuck with all HE if it was a tier 10 match I think. The HE was doing consistent damage against the decks and super structure of tier 8 ( Bismarck ) and Tier 9 ( Izumo, Missouri ) battleships. Took out my Kutuzov with a 14 point Capt, Tier 1 Expert Loader ( just to see how it worked ), Tier 2 SSE ( bigger smoke ), Tier 3 Superintendent, Tier 4 IFHE and Tier 4 CE.ġ14k damage, 1 kill: 45k direct HE, 24k AP, 21k torps, 1500 secondary and 23k fire from 9 fires. ![]()
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